Here’s how Destiny 2: Lightfall is overhauling weapon crafting
The system will become more streamlined and less frustrating throughout Destiny 2 Year 6.
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What you need to know
One of the biggest systems that The Witch Queen DLC added to Destiny 2 was weapon crafting, which is a process that allows players to circumvent RNG frustrations and make weapons with the exact perks they want. Crafted weapons are very desirable due to this, and also because they can be equipped with enhanced perks that are slightly more powerful than regular ones once they’ve been leveled up. However, in a recentState of the Game-style blog postfrom developer Bungie, it was revealed that the studio isn’t happy with how weapon crafting has largely superseded the chase for random rolls.
Now, anew blog poston weapon crafting has been published. In it, Bungie has revealed exactly how it plans to address this problem, while also illustrating how it will streamline the crafting process and reduce frustrations with the weapon leveling process.
Firstly, we’ve learned that in theDestiny 2: Lightfallera, fewer weapons will be fully craftable in general. However, a process that allows players to upgrade some randomly rolled weapons with levels and enhanced versions of their perks with the crafting system is coming, starting with Adept raid weapons from the upcomingLightfall raid. This enhancement will require standard currencies (along with Spoils of Conquest for Adept raid weapons) and will be applied via a new weapon mod. When the system is introduced a few weeks after the Master raid’s launch, Bungie says the process will have three tiers:
The developers are also reducing the complexity of theweapon crafting systemby removing the Resonant Element currency and preventing Deepsight “red borders” from appearing on any weapons without an unlockable crafting pattern. Players will also be able to instantly unlock pattern progress from red borders without killing enemies first when Lightfall launches (you can also dismantle them for progress if you don’t want to keep the weapon). Additionally, Bungie plans to remove the Resonant and Harmonic Alloy crafting currencies fromDestiny 2later in future Lightfall-era seasons, though the Ascendant Alloys that players need to apply enhanced perks will remain.
In Season 21, the studio will also introduce a new system called Deepsight Activation that will let players apply a red border to a weapon if it has a crafting pattern to unlock. This process can only be done once per weapon, won’t be possible if you’ve already gotten a red border drop of that weapon, and will require a currency to perform. Bungie says that the cost will vary from weapon to weapon, explaining that giving a raid weapon a red border will be more expensive than a seasonal weapon as an example.
Finally, Bungie wants to give players more options when it comes to leveling their crafted weapons. While it will still be possible to level weapons by slaying hundreds of enemies, you’ll also be able to use standard currencies to level weapons up sometime after Season 21. This will provide fans with a quick way to get some easy weapon levels, especially if they have lots of Destiny 2’s currencies stockpiled.
Destiny 2: Lightfall is slated to arrive on February 28 on Xbox Series X|S, Xbox One consoles, Windows PCs, and PlayStation systems. The DLC costs $40 and takes them to Neptune and the city of Neomuna, where they’ll face off against Emperor Calus and his powerful Shadow Legion. Ahead of its launch, check out ourDestiny 2 Lightfall prep guidefor an overview of the best ways to get ready for the expansion.
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Destiny 2: Lightfall
The upcoming Lightfall expansion takes players to the neon-soaked city of Neomuna on Neptune and pits them against the fearsome Shadow Legion — all while the threat of Darkness pyramids, The Witness, and his new Disciple Emperor Calus looms overhead.
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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he’s been an avid fan since childhood. He’s been writing for Team WC since the summer of 2017, and you’ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he’s not writing or gaming, there’s a good chance he’s either watching an interesting new movie or TV show or actually going outside for once.Follow him on X(Twitter).