Larian delays Baldur’s Gate 3’s patch 7 Closed Beta due to broken dice rolls
New Patch 7 highlights have also been released
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Baldur’s Gate 3’s upcoming Patch 7 Closed Beta has been delayed.
The start of the Closed Beta for the long-awaited Patch 7 was set to begin on July 22, but unfortunately Larian Studios has been forced to push the release back to “later this week” due to an issue with dice rolls.
“Well, the Patch 7 Closed Beta was set to begin today, but while preparing the build for you, we were once more humbled by the classic lesson taught to every game dev while playing bug-fix whack-a-mole: if you fix one bug over here, another one might still pop up over there,” Larian said in aSteam post.
The developer explained that this happened with one of the fixes it wanted to implement in Patch 7, which has caused passive rolls to stop working.
It’s currently trying to figure out how to resolve the issue, but there’s some good news. For those who have yet to register to take part in the beta now have extra time to do so.
Larian has also confirmed that this delay has not affected the full Patch 7 release, which is expected to roll out in September.
The Patch 7 Closed Beta has been delayed.Why? While fixing bugs, passive dice rolls literally stopped working.We’re trying to figure out how we got here, so while we do that, we’ll be pushing the planned Closed Beta back to later this week.In the meantime, here’s a look at… pic.twitter.com/hr4FQPMIiuJuly 22, 2024
To tide players over until the Beta releases, Larian has also shared a lengthy list of highlights from the Patch 7 notes, which include over 1,000 fixes and improvements. You can read the full list below.
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The studio shared some of the new additions set to arrive with Patch 7 recently, including details onnew Dark Urge evil endings, split screen updates, animation improvements, romance and dialogue fixes, as well as the previously announcedofficial modding toolkit.
Baldur’s Gate 3- Patch 7 Highlights:
Honour Mode Combat
UI
Art
Gameplay
Animation
Writing and Flow
Scripting
Performance
Cinematics
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