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Microsoft Kinect plays a part in capturing the terrors of war in Giant
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Published onFebruary 24, 2016
published onFebruary 24, 2016
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It seems Microsoft Kinect definitely has interesting entertainment use cases outside of the gaming field, as the high-tech camera has already been used torecord music videosand to incorporateinteractive music and lighting effects to an art installation. But the Kinect for Windows team just shared how a team of movie makers made avirtual reality short film calledGiantusing the Kinect technology.
As Serbian Director and co-creator Milica Zec grew up in a war-torn zone, he wanted to use his personal experience to tell the story of an American family trying to survive an attack by hiding in their basement. But fearing an incoming catastrophe as the explosions come closer, the parents tell their frightened daughter that the disturbing noises are actually coming from the footsteps of a giant who would like to play with her.
The short film was introduced to the public as a virtual reality installation during Sundance Film Festival: while viewers were wearing Oculus Rift headsets and installed in specially-designed chairs with integrated subwoofer, they could experience a five-minutes immersive experience that mixed a traditional live-action film with a 3D video-game-engine environment. Reception to the VR film has been very enthusiastic, and Microsoft shares thatMad Menactor Jon Hamm was one of the first person in line to try the emotional experience after having heard the buzz aboutGiantat the festival. Director Zec added:
“Through virtual reality, the viewer can see, hear, and feel what it’s like to be at the epicenter of a conflict zone. They can also witness the fear and suffering that millions of innocent families around the globe are going through, at this very moment.”
The VR experience was enabled by Kinect for Windows v2 mixed with a technology called DepthKit that can temporally and spatially align depth information with high-res images. In the end, this technology combination allowed the director to “use live action performance as volumetric video assets inside a computer-generated environment rendered live by the Unreal game engine”. Giant’s producer and co-creator Winslow Turner Porter III added:
“Kinect was an immensely affordable and beneficial solution for us. We were able to leverage the low-cost device with sophisticated processing to enable a one-of-kind immersive experience.”
The creative team plans to continue to explore the potential of VR films, andGiantis actually the first part of a planned VR trilogy. Microsoft will also continue to sponsor the experience, and the short film may get potential screenings at the upcoming Games Developers Conference, GPU Technology Conference and the Eyeo Festival.
It’s great to see the Kinect technology being embraced by creative people, and we hope Microsoft will continue to support innovative use cases of its high-tech camera technology. Please let us know in the comments if you think VR films are the future of entertainment!
Radu Tyrsina
Radu Tyrsina has been a Windows fan ever since he got his first PC, a Pentium III (a monster at that time).
For most of the kids of his age, the Internet was an amazing way to play and communicate with others, but he was deeply impressed by the flow of information and how easily you can find anything on the web.
Prior to founding Windows Report, this particular curiosity about digital content enabled him to grow a number of sites that helped hundreds of millions reach faster the answer they’re looking for.
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Radu Tyrsina