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Microsoft walks devs through porting Unity 3D games to the Universal Windows Platform

3 min. read

Published onApril 18, 2016

published onApril 18, 2016

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With Microsoft announcing the Windows 10 Anniversary Update scheduled for summer of 2016 and an operating system upgrade bringing a laundry list of improvements and features, it seems like now is as good a time as any to get developers interested in porting their Unity 3D games to the Universal Windows Platform.

Alex Tedorescu-Badia of the Windows team walks developers through the relatively easy process of building and deploying a pre-existing Unity 3D powered game into the Windows Store onthe company’s Building Apps for Windows blog.

To develop, compile, and submit a Unity game to the Windows Store, you will need:

In a step by step process, Tedorescu-Badia goes from configuring developer mode in Windows 10 to distributing the app to other users either through the Windows Store or sideloading by creatingappxuploadpackages.

During 2015, Microsoft talkeda massive game about its Universal Windows Platformand admittedly, the company’s pitch had many developers impressed. Part of the company’s sell was that developers who had already invested time and resources into an app, game, or service on another platform could reasonably easily port those efforts to Windows with relatively little work. However, the less impressive aspect about the new unifying platform was the lack of available tools for developers to get their projects off the ground.

Well into 2015, Microsoft hadyet to ship beta or preview versions of their porting tools to developers, and it seemed as though the company may have let the air out of its balloon waiting in between announcement and release of the port framework. Fortunately, 2016 appears to be Microsoft’s year for delivering on many of the promises it offered developers last year, ranging from improvements to Edge to actual HoloLens headsets to developers for content creation and finally building out its Windows Store app catalog in the process.

Kareem Anderson

Networking & Security Specialist

Kareem is a journalist from the bay area, now living in Florida. His passion for technology and content creation drives are unmatched, driving him to create well-researched articles and incredible YouTube videos.

He is always on the lookout for everything new about Microsoft, focusing on making easy-to-understand content and breaking down complex topics related to networking, Azure, cloud computing, and security.

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Kareem Anderson

Networking & Security Specialist

He is a journalist from the bay area, now living in Florida. He breaks down complex topics related to networking, Azure, cloud computing, and security